Game Design & Development

Division of STEAM

Faculty: DJ Dates

Courses

GAME 1010: Fundamentals of Game Design

Credits 3.0
An introduction and examination of game design processes, social implications, narrative, mechanics, dynamic interactions, aesthetics, and usability of game design. The course will discuss many types of games, but the primary focus will be on the kinds of decisions made by video game designers as students learn the processes of game design from a starting concept through development and prototyping on to completion and play testing. Prerequisites: Eligible to take a college-level composition course and completion of all developmental mathematics requirements.
Semester Offered
Fall

GAME 1030: 2D Game Programming

Credits 3.0
An introduction to game programming for non-programmers. Course covers the fundamentals of basic Unity programming using C#, including data types, logic flow control, conditions, loops, file I/O, functions, classes, and objects. Game-related concerns will be explored such as the game loop, rules, and game object design and implementation. Topics will also include an overview of programming language principles, algorithms, and debugging and testing. Prerequisite: Eligible to take college-level composition course and completion of all developmental mathematics requirements.
Semester Offered
Spring