An introduction and examination of game design processes, social implications, narrative, mechanics, dynamic interactions, aesthetics, and usability of game design. The course will discuss many types of games, but the primary focus will be on the kinds of decisions made by video game designers as students learn the processes of game design from a starting concept through development and prototyping on to completion and play testing. Prerequisites: Eligible to take a college-level composition course and completion of all developmental mathematics requirements.
Semester Offered
Fall